tag:blogger.com,1999:blog-5528104651924327648.post1127129255642037831..comments2023-11-02T05:44:53.112-07:00Comments on TP's RPG blog: Unstable combat systems - taking wargaming out of RPGsThePiachuhttp://www.blogger.com/profile/04226887294989256787noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5528104651924327648.post-53749389272958168642019-07-03T09:24:24.963-07:002019-07-03T09:24:24.963-07:00Two things:
A) Godbounds combat system is hilario...Two things: <br />A) Godbounds combat system is hilariously broken. I've run a few good encounters in it, but there are enough moving parts (building 8 dominion helpers, broken artifacts, ect) that getting it right is a matter of luck. At some point you have to accept that you won't challenge the players with anything that would realistically fit into the setting. <br /><br />B) 3&5 actually do a lot to balance things out for boss fights. Let's say you have a single boss fighting four players. Each player only has access to a single AoE each round, and the boss also has access to an AoE but only a single attack. The end result is that the players have 4 chances to hit the boss, and the boss has four chances to hit the players evening out the action economy. As more players join the number of actions each side makes increases without needing more foes. You still have some issues with HP, but that's easier to manage. Jakinbandwhttps://www.blogger.com/profile/07762252701082703753noreply@blogger.com