TP's RPG blog
Showing posts with label
Doylist
.
Show all posts
Showing posts with label
Doylist
.
Show all posts
Wednesday, 11 March 2020
Levels of Trust in RPGs
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When you start playing tabletop RPGs with new people you quickly start figuring out the level of trust that's the norm in the group - ho...
1 comment:
Monday, 20 January 2020
What do you do? What do you want to accomplish? Why do you do it? Three core questions for PC actions
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A good part of any RPG session revolves around character actions, asking questions like "a goblin jumps out of a bush with a sword, wha...
Saturday, 14 December 2019
The game is not about that - iHunt, money, and mechanic as a metaphor
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Recently, my group and I ran a one-shot of the iHunt RPG . It's a game about being a monster hunter in the gig economy. You're perp...
3 comments:
Sunday, 8 December 2019
Talk about your game and communicate with each other!
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In the vein of the last post , let's talk about another important thing that doesn't seem to be hammered in often enough - communica...
Monday, 2 December 2019
Agree on your game's vision before you start playing
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Over the years, my group has learned that it's important to nail one thing down before a game starts - its vision, an agreed vision of ...
Tuesday, 29 May 2018
Punch me in the face for XP - the failure of CoD beats system
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Chronicles of Darkness is a pretty great series of games. It fixed a lot of things that were wrong with the oWoD and nWoD series and added...
2 comments:
Sunday, 11 February 2018
The Doylist choices in role play games
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In the culmination of a recent game of Stars Without Number an interesting trope sneaked up on us. We were fighting the cartoonish villai...
2 comments:
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