TP's RPG blog

Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts
Friday, 8 January 2021

Storytelling with money in RPGs

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Recently while browsing /r/RPGdesign  I stumbled on a post describing someone's monetary system in their work-in-progress RPG. It was ra...
1 comment:
Saturday, 14 December 2019

The game is not about that - iHunt, money, and mechanic as a metaphor

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Recently, my group and I  ran a one-shot of the iHunt RPG . It's a game about being a monster hunter in the gig economy. You're perp...
3 comments:
Monday, 2 December 2019

Agree on your game's vision before you start playing

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Over the years, my group has learned that it's important to nail one thing down before a game starts - its vision, an agreed vision of ...
Thursday, 16 May 2019

Pointless labour multipliers and time as a resource

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My group and I have played a lot of Godbound in the past , and I've always saw one Gift standing out as at the same time particularly us...
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ThePiachu
MSc in Computer Science, wrote a master thesis on the subject of Bitcoin security.
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