TP's RPG blog
Showing posts with label
resources
.
Show all posts
Showing posts with label
resources
.
Show all posts
Friday, 8 January 2021
Storytelling with money in RPGs
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Recently while browsing /r/RPGdesign I stumbled on a post describing someone's monetary system in their work-in-progress RPG. It was ra...
1 comment:
Saturday, 14 December 2019
The game is not about that - iHunt, money, and mechanic as a metaphor
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Recently, my group and I ran a one-shot of the iHunt RPG . It's a game about being a monster hunter in the gig economy. You're perp...
3 comments:
Monday, 2 December 2019
Agree on your game's vision before you start playing
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Over the years, my group has learned that it's important to nail one thing down before a game starts - its vision, an agreed vision of ...
Thursday, 16 May 2019
Pointless labour multipliers and time as a resource
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My group and I have played a lot of Godbound in the past , and I've always saw one Gift standing out as at the same time particularly us...
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