TP's RPG blog
Showing posts with label
systems
.
Show all posts
Showing posts with label
systems
.
Show all posts
Friday, 18 June 2021
Failures and fatalities - why Dungeons & Dragons is awful for Actual Plays, looking at Dimension 20
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Recently, I've watched Dimension 20 's Fantasy High Season 1 , and the show's first two episodes really encapsulate why Dungeons...
1 comment:
Saturday, 3 October 2020
Homunculus characters, stat readjustment and character change in RPGs
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My group and I play a lot of games with interesting mechanics. Lately, we've been trying Cortex , a modular RPG system where you can ta...
Tuesday, 29 September 2020
Power Inflation in RPGs
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For a few years my group had some fun playing a few games of Godbound , a demigod OSR RPG. It was a game letting you play level 20 D&...
Friday, 18 September 2020
Problem of Crafting solving every problem
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Technology and the industrial revolution have been an unprecedented boon to the global standard of living. With them, we escaped the Malthus...
Thursday, 28 November 2019
Meat and potatoes of RPG powers
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When it comes to character progression in RPGs, you generally rely on two kinds of upgrades - boosts to stats, and new powers. The first one...
Wednesday, 13 November 2019
Languages in RPGs are never fun
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A lot of RPGs, from Dungeons and Dragons, through Chronicles of Darkness to Stars Without Number just to name a handful, feature a language ...
2 comments:
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