TP's RPG blog

Showing posts with label systems. Show all posts
Showing posts with label systems. Show all posts
Friday, 18 June 2021

Failures and fatalities - why Dungeons & Dragons is awful for Actual Plays, looking at Dimension 20

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Recently, I've watched Dimension 20 's Fantasy High Season 1 , and the show's first two episodes really encapsulate why Dungeons...
1 comment:
Saturday, 3 October 2020

Homunculus characters, stat readjustment and character change in RPGs

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My group and I  play a lot of games with interesting mechanics. Lately, we've been trying Cortex , a modular RPG system where you can ta...
Tuesday, 29 September 2020

Power Inflation in RPGs

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For a few years my group had some fun playing a few games  of  Godbound , a demigod OSR RPG. It was a game letting you play level 20 D&...
Friday, 18 September 2020

Problem of Crafting solving every problem

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Technology and the industrial revolution have been an unprecedented boon to the global standard of living. With them, we escaped the Malthus...
Thursday, 28 November 2019

Meat and potatoes of RPG powers

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When it comes to character progression in RPGs, you generally rely on two kinds of upgrades - boosts to stats, and new powers. The first one...
Wednesday, 13 November 2019

Languages in RPGs are never fun

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A lot of RPGs, from Dungeons and Dragons, through Chronicles of Darkness to Stars Without Number just to name a handful, feature a language ...
2 comments:
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ThePiachu
MSc in Computer Science, wrote a master thesis on the subject of Bitcoin security.
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