TP's RPG blog
Saturday, 14 December 2019
The game is not about that - iHunt, money, and mechanic as a metaphor
›
Recently, my group and I ran a one-shot of the iHunt RPG . It's a game about being a monster hunter in the gig economy. You're perp...
3 comments:
Sunday, 8 December 2019
Talk about your game and communicate with each other!
›
In the vein of the last post , let's talk about another important thing that doesn't seem to be hammered in often enough - communica...
Monday, 2 December 2019
Agree on your game's vision before you start playing
›
Over the years, my group has learned that it's important to nail one thing down before a game starts - its vision, an agreed vision of ...
Saturday, 30 November 2019
Manage your game's mental load
›
A concept I don't see discussed often when it comes to RPGs is that of a "mental load". To put it simply, there is a limit to...
Thursday, 28 November 2019
Meat and potatoes of RPG powers
›
When it comes to character progression in RPGs, you generally rely on two kinds of upgrades - boosts to stats, and new powers. The first one...
Tuesday, 26 November 2019
Manage your "screen time"
›
I've been listening to stories from various RPG groups, and I've noticed an infrequent trend that hasn't been discussed much - t...
Wednesday, 13 November 2019
Languages in RPGs are never fun
›
A lot of RPGs, from Dungeons and Dragons, through Chronicles of Darkness to Stars Without Number just to name a handful, feature a language ...
2 comments:
‹
›
Home
View web version