TP's RPG blog
Monday, 20 January 2020
What do you do? What do you want to accomplish? Why do you do it? Three core questions for PC actions
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A good part of any RPG session revolves around character actions, asking questions like "a goblin jumps out of a bush with a sword, wha...
Saturday, 14 December 2019
The game is not about that - iHunt, money, and mechanic as a metaphor
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Recently, my group and I ran a one-shot of the iHunt RPG . It's a game about being a monster hunter in the gig economy. You're perp...
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Sunday, 8 December 2019
Talk about your game and communicate with each other!
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In the vein of the last post , let's talk about another important thing that doesn't seem to be hammered in often enough - communica...
Monday, 2 December 2019
Agree on your game's vision before you start playing
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Over the years, my group has learned that it's important to nail one thing down before a game starts - its vision, an agreed vision of ...
Saturday, 30 November 2019
Manage your game's mental load
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A concept I don't see discussed often when it comes to RPGs is that of a "mental load". To put it simply, there is a limit to...
Thursday, 28 November 2019
Meat and potatoes of RPG powers
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When it comes to character progression in RPGs, you generally rely on two kinds of upgrades - boosts to stats, and new powers. The first one...
Tuesday, 26 November 2019
Manage your "screen time"
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I've been listening to stories from various RPG groups, and I've noticed an infrequent trend that hasn't been discussed much - t...
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