TP's RPG blog
Friday, 18 June 2021
Failures and fatalities - why Dungeons & Dragons is awful for Actual Plays, looking at Dimension 20
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Recently, I've watched Dimension 20 's Fantasy High Season 1 , and the show's first two episodes really encapsulate why Dungeons...
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Friday, 21 May 2021
Too many NPCs - the importance scale
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A lot of players love getting attached to random NPCs, all of your Boblin the Goblins. Some games encourage that friend recruiting loop. How...
Tuesday, 23 March 2021
Crown of Thunders and incorporating player ideas into the game
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RPGs are an inherently collaborative medium. Often the GM will be put in the position of the authority to shape the world and direct how it ...
Monday, 15 March 2021
Sidereals, Fate, gods and prophecies - morality of a puppet
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Recently, I was playing a character in Exalted vs World of Darkness that was a Sidereal, a troubleshooter of Fate. Basically, his heroic jo...
Monday, 1 March 2021
Burglars attract locked doors - how character builds shape the game
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Burglars want to burgle My group and I have been playing some Fellowship recently. One of our characters was the Heir, a noble face of the...
Saturday, 27 February 2021
The velvet rope of perceived limits in RPG sessions
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Recently in our Star Wars Fellowship game we had a session filled with some roleplay encounters. We talked with a clone trooper conspiracy ...
Friday, 8 January 2021
Storytelling with money in RPGs
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Recently while browsing /r/RPGdesign I stumbled on a post describing someone's monetary system in their work-in-progress RPG. It was ra...
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