Showing posts with label Demon City Slickers. Show all posts
Showing posts with label Demon City Slickers. Show all posts

Thursday, 16 July 2020

Demon City Slickers - an Exalted Podcast Review

I’ve spent the last few months listening through a few of the Exalted RPG Podcasts / Actual Plays and I figured I’d share my thoughts on them with you. There is a good deal one can learn from them, whether you’re making your own actual plays or just gaming in general.

In today's episode, I will cover Demon City Slickers.

Disclaimers


There are a few important disclaimers to get out of the way before we start.

First of all, I understand this was a fan project and should be judged accordingly. I am thankful for the effort the cast has put into entertaining us with their stories, but there will be some criticism of the podcast present.

Secondly, any criticism made against the characters portrayed or how the game played out should not be held as criticism or insults of the game master or the players. Not everyone is perfect and sometimes something doesn’t work out or falls flat in execution. It’s important to keep the art separate from the artist and focus on the former without being disrespectful to the latter.

Thirdly, since I’m also a part of an RPG Actual Play Podcast that features Exalted games, I might be biased towards one interpretation and way of handling things in Exalted that might not agree with how others view and play the game, that’s to be expected. That and some might see criticising other podcasts a conflict of interest or something, so here is your disclaimer.

Finally, there will be some spoilers for the show, it would be rather hard to discuss some things without that...

Overview and minor things


Demon City Slickers is an Exalted actual play hosted by @WhatUpDemonCity. It is a comparatively short actual play that met an abrupt end due to the GM studying abroad and not wanting to support OPP. The game features a cast of four players, with one of them being introduced to replace a vacancy left by another.

The series takes the form of an audio-only podcast with 30-60 minute episodes with minor editing.

From what I understand the cast consists of students that mainly got into podcasting thanks to Swallows of the South, this being their first production.

Player Characters


The game features four PCs:

Mel (m), also known as “Harmonious Melody of the Seven Winds of Each of the Three Seas, Each of the Seven Winds Having Seven Individual Melodies Of Their Own Which Each Sound Simultaneously As The Wind Blows”, a Zenith musician and a sword master who sold his soul to a demon.

Kulak (m), a giant of a Dawn Caste, former pirate turned bodyguard for hire.

Kleefin (f), a dirty forest girl Zenith Caste with a familiar, Steely Dan, a giant fire breathing ostrich.

Leela (f), a sneaky sorcerer / alchemist with a Sidereal handler, Waterfall of Hidden Magics, aka Magi.

General Plot


In South-West of Creation, the city of Se'Arah Ayn is under Realm occupation. The PCs are hired to investigate a slaughter at a local Immaculate Dojo and find themselves in the crossfire of the local demon cults trying to vye for power before the Wyld Hunt makes its way to clean up the town. During the conflict, a mysterious Abyssal with a demonic artefact daiklave appears to further complicate matters…

With eight proper episodes and three flashback episodes, that’s all the plot there was.

Highlights


Filled with determination


During the various episodes the GM mentioned that this podcast is a student production, as well as discussing various problems caused by them going to study abroad and so on. In general, it seems making the podcast takes some determination on the part of the GM and the players, and that should always be celebrated. Even if the show might’ve been a bit rough around the edges, hopefully this drive to express oneself will continue to drive the team forward and into bettering themselves as the time goes on.

Extra editing and custom sounds


It was quite noticeable from the start that the show featured some music and sounds that were added as a part of post-processing. I believe the GM also mentioned that some of that music is custom made by him or his brother, which is an extra touch. While during the run of Demon City Slickers the effects could get a bit overbearing at times, a much more subtle use of the same editing used during Dollywood City Slickers showed more potential. Interesting idea, needs a bit more polish to be great.

Good content warnings


Similar to Swallows, this podcast featured some pretty good content warnings for an episode featuring a burning building. The crew also went an extra mile to create an episode summary for those that didn’t want to listen to the normal episode due to the content. Nice and considerate.

Shoutouts to other podcasts


Even being an upstart podcast, Demon City Slickers did give shoutouts to various other podcasts during its runtime. It was a nice thing for them to do.

Lowest point in Exalted


I think that out of all Exalted podcasts I’ve listened to or been a part of, Demon City Slickers might’ve hit the lowest point for the PCs I’ve witnessed. It’s the end of Episode 4, and the characters are dealing with a fallout of a fire at the police station. During the initial explosion one of the PCs, Kleefin, disappeared (because the player had to drop out). Their familiar, the talking ostrich Steely Dan, barely made it out alive, they were limping. Kulak had a major tie to Kleefin, so they were distraught. They also have gone into the burning building to fight the perpetrators going around killing people and they have outed themselves as a Solar. After letting Steely Dan rest his broken leg on Kulak’s boat, the PCs went to interrogate someone they had captured. After the investigation some mysterious figure warned them not to stick their noses where they don’t belong. When they came back, the boat was being investigated by the Realm police and was basically impounded with Steely Dan there. Mel had to lie through his teeth not to implicate them, gaining some considerable Limit in the process. At the end of the day, the party was penniless, because Kleefen was the character with the money. They were also homeless, because they used to live on Kulak’s boat. On top of that, Kulak has lost an important friend and soon all of his past acquaintances would rat him out for being a Solar. They were also jobless, since they pretty much botched their last assignment of investigating the Dojo. If that wasn’t enough, in a few days the Wyld Hunt would show up at their doorstep, looking for an Anathema to kill. So Mel and Kulak decided to make a shelter in the swamp for the night. They failed the roll and just decided to sleep in an old hollowed out tree.

I don’t think I’ve seen any other Exalted characters being brought so low as these two due to just a conflagration of bad things happening at once. It was a really great moment.

Standing up to OPP


Just like Swallows of the South called OPP on some shady things that came to light, so too did Demon City Slickers take a stand against the company. Heck, they did that in their first episode. As always, it’s a commendable stance.

Criticism


No show is without its flaws, and so we should turn to what Demon City Slickers has committed. Not as an attack on the show or its creators, but as a learning experience on how everyone could improve...

Tambourine-assisted rolls


In episode 1, the team decided to roll their dice into a Tambourine for an extra flair. The experience listening to that was comparable to ExalTwitch using glass beads in glass jars for Essence, a very jarring experience. The microphone picked up on the sharp sounds so well the episode was really painful to listen to. Luckily, that idea didn’t make it past episode 1, otherwise this show would’ve been unlistenable…

Post-processing and audio balancing


While the idea of adding music during post-processing was interesting, the execution was a bit spotty at times. The music volume usually ended up a bit too high, distracting from the dialogue. This was especially noticeable when it was combined with a heavy voice modulation in Episode 4. The modulation by itself made the character barely comprehensible, while adding music on top of it made me miss their dialogue entirely. I only learned what they were talking about during the next episode recap.

Mid-episode “ad break”


This one was a weird choice - with one hour episodes the podcast decided to put in some “ad breaks” and talk about things one would usually mention before or after the episode - shout-outs, calls to action, etc. It broke the rhythm of the play a bit unfortunately…

Anachronisms and not taking things seriously


Part of enjoying Exalted is the sword and sandal mythical setting. Unfortunately, that enjoyment can be ruined by bringing things up that don’t really belong in that world, like “a police investigation”, “cab service”, “a god-given right”, “a burrito fast food joint”, or NPCs named “Jerry” and “Smith”. It didn’t help that a good deal of the game revolved around “the police”...

On top of things, there is taking things lightly, and then there is giving mouth-to-mouth and a funeral to some long-dead fish in a fishing warehouse while looking for clues. It’s right up there with Swallows opening the game up with Godwin ripping his pants and possibly soiling himself after some job of cleaning gutters.

But, understandably, sometimes jokes don’t land and that’s the reality of things. I think the show has improved since those incidents…

The missing PC


It was an unfortunate event that Kleefin’s player had to leave the show, and thus Kleefin had to be written up. However, similarly to Swallows, the problem was further aggravated by one of the remaining PCs having an important tie to them and bringing it up a number of times in the coming episode or two. It’s definitely a problematic part of any show where the cast changes without much warning, but bringing attention to it won’t help the situation unfortunately…

Abyssals are common knowledge, but Infernals are a novelty


The game’s primary antagonist was an Abyssal. The fact that they are an Abyssal and what that entails seems to have been a common knowledge among many NPCs (even though that Abyssal seems to have been a new figure in town) - the various cult leaders knew about Abyssals, a random demon knew about them, the PCs seem to know about them too. At the same time, a demon bringing up that Infernals are a thing was treated as a surprise reveal. The difference between how those two splats were handled was a bit jarring.

Conclusions


While it’s unfortunate Demon City Slickers ended rather abruptly, the podcast itself seems to be moving in a good direction. Their most recent project, Dollywood City Slickers, showed that the podcast is improving, so hopefully we will see more fun content from them in the future. As it stands, their Exalted podcast was an okay foray into the game with one or two standout moments.

Related links:

Thursday, 2 July 2020

Sins of RPG Actual Plays

So you want to do a TTRPG Actual Play / Stream / Whatever? Here are some things to avoid and tips on how to make your content enjoyable for your viewers.

I'll try providing examples of various do's and don'ts if I'm able. These are meant to be for educational purpose only, and are not meant as an attack on the linked materials. It takes a lot of effort to produce high-quality content, a lot of these are amateur recordings, and everyone makes mistakes. Sometimes a good-sounding idea can turn out to be poor in execution, etc.

This advice can also be very specific to recording / streaming and might not always be applicable to normal games. So while you might learn about a thing or two that could be useful regardless, take things with a grain of salt.

As for my qualifications, I've been a part of a weekly RPG Podcast for about four years now, and I've listened through a few actual plays with a critical ear.

With all of that out of the way...

Don't name yourself after specific games

I've seen this one a few times - the group would enthusiastically name themselves based on a specific RPG system, or their first campaign and later it would be hard to rebrand once they move onto a different system or campaign.

ExalTwitch for example still doesn't seem to have a parent "brand" after that campaign ended and they switched over to Changeling: The Streaming. Both names are also very system-specific. As I understand their RPGClinic used to be a separate show by the same host, meaning that's three different "products" without an umbrella way to refer to the group.

Swallows of the South similarly leaned heavily into their campaign name, and now they are running their second game, Arms of the Tide, still without some other name to call themselves.

On the flip side you have groups like RollPlay, which has done shows like Swan Song, Far Verona, Mirrorshades, etc., each falling under one parent entity, while being its own show.


Overall sound quality


Probably the most important part of any actual play - sound quality. It's the most important thing to get right. If you don't have a clear audio, people might not have the patience to stay for anything else.

There are a few key things to look out for:

1) Eliminate background noise. Nobody wants to listen to things like loud fridges, fish tank aerators, computer fans, etc. Some of it can even be nauseating to listen to for a longer time.

For example, check out this Colonial Marines Actual Play. Skip to anywhere during the episode, listen for a few seconds, then pause and notice that humming sound just go away. That's one example of background noise you want to avoid.

Luckily, programs like Audacity let you remove some of this noise. We start all of our episode recordings with "30 seconds of silence" used for this purpose and it helps a lot.

2) Use push-to-talk, but avoid "on/off" sounds. If you're connecting for an online game, you will have to choose whether to use push-to-talk, or other microphone activation methods. Push to talk is generally the best since it's more deliberate - you know when you're on, and you know when you're off.

However, sometimes when you use push-to-talk, you might be creating a crackling sound when you start and stop your microphone. For an example, check out this episode - about 4 minutes in onward whenever Gary / Mirage talks, you hear the snap on snap off sounds, and that's really annoying. It's probably due to an analog push-to-talk, but it's something worth looking out for regardless.

3) Audio clipping. This is especially important when you're talking into some headphones - if you talk too loud, especially with some extra software audio boosts, your audio will clip and sound just awful. If you don't know what I'm talking about, see this video:

#1 - your gain is too high

4) Set your microphone up correctly. You can be talking to your microphone from the wrong side, you could have a wrong type of microphone for your needs, or you could even be recording from a wrong microphone (especially relevant to laptops with built-in microphones!). In general, watch this video:


5) Don't put your microphone on the table. Find a way to set it up somewhere where you won't be rolling or putting your things, ideally on some boom stands / arms, maybe even in a shock mount. Otherwise your audience will get the experience of putting their ears to your table and hearing every tap, slide, roll, etc. like they'd have their ear to the table itself:

42:55, putting down a cup in front of the microphone...

6) Disable notification sounds. We all have some sort of notifications that bug us every now and then - Discord, Slack, Facebook, other websites, system sounds, what have you. You don't want to have those on your recording - they are not only distracting, but can also make your audience think someone is messaging them. Disable all of those when you record.

In our Congenial S01E04 the first 20 minutes are an example of what to avoid.

This should cover the basics, now for some more advanced examples...

Audio balancing - music


If you want to add music to your game, make sure it doesn't overpower your voice audio. People are here to listen to your stories, and the music should be secondary. This can be especially problematic if the song in question doesn't have a consistent volume but swells over time. For an example of this, check out Demon City Slickers Eyes of Stone, Fists of Jade: Episode 3, 10 minutes in.

Audio balancing - voice


People have different default speaking volumes - some talk quietly, while others project their voice, especially when they get excited. You should compensate for this so that more or less the sound level of everyone recorded would be on a similar level - you don't want to have one person be too loud while someone else is too quiet for comfortable listening.

This could be achieved in a few ways. First of all, if you are recording an online game, you can usually adjust individual volumes and balance things that way. If you are recording in person, you can achieve something similar if you have multiple microphones, each for a different person and balancing their levels.

However, if you want a cheap solution that we used for our one microphone setup, here it is. Use distance to the microphone as a way of adjusting volume. Put the microphone on one side of the table and sit the quiet people close to it, while the louder people should be seated further away from it. This will have a similar effect as the other options while costing you nothing.

Avoid sharp sounds


A personal pet peeve of mine. Sharp sounds pick up REALLY well on microphones, so if you're doing things like putting glass beads in a glass bowl, rolling dice on a glass table, eating food on plates with utensils or using a tambourine for a dice tray, your audience will hear that really well, to the detriment of everything else.

On a similar note, if you're using music in your games that are on the higher pitch spectrum, make sure to play those a bit more quietly and don't play it for a prolonged period of time.

Examples of what to avoid:
  • Demon City Slickers Eyes of Stone, Fists of Jade: Episode 1 and the "tambourine-assisted rolls" - every time a roll is made it's painful to listen to.
  • ExalTwitch Day Eight, 2:11:00 in - the GM plays a character that talks in whispers, their theme song however has a lot of very long, vibrating, high-pitched notes. Couple that with audio balancing that might be a bit off and have the character be in the scene for awhile and your listeners can get a headache (I have!)
  • ExalTwitch Day Eleven, 1:06:00 in - the cast uses glass beads for essentially mana points and they keep them in glass containers. Usually everyone is very careful about moving them, but sometimes you move a larger amount and hear the glass-on-glass noise. This one is not a particularly bad example, but I couldn't find a better illustration. Imagine what a careless group might do in this setup with dropping more glass beads into glass.
  • Our Amp Year One S01E05 - 21:30 in one of the players decides to microwave some food and then proceeds to eat it during the recording with utensils from a plate. The microphone picks it up quite well. The episode also features a player being sick or having allergies and just inhaling it in sharply, which is also rather audible.

Songs with lyrics


Humans are good at picking up human speech out of even loud environments. What is harder though is picking up one person talking over another. For this reason it's best to avoid playing songs with lyrics in them - you will be drowning your own self out with these. Generally save those for your intro / outro and use them very sparingly during the game.

After-effects


Sometimes you might want to spice up your recording with some after-effects. While these can be nice if pulled off well (see Swallows of the South Prelude: Episode Six, 27 minutes in for a good example), they can be a detriment if you sacrifice clarity for the effect (see Demon City Slickers Eyes of Stone, Fists of Jade: Episode 4, 23 minutes in for an example of an effect that makes a character illegible). Try erring on the side of restraint unless you know what you're doing.

Anachronisms


One part of enjoying an actual play is getting immersed in the game and its world. This is especially important for heavily stylised games like Exalted, Warhammer 40k, or Legend of the Five Rings. One surefire way of breaking that immersion is introducing things that don't belong in that world, or even clash with it - anachronisms.

Swallows of the South Prelude Episode Four gives a good example of this around the 19:53 mark, where in a sword and sandal setting of Exalted characters use the threat of a bad Yelp review on one another...

Bringing up the missing PCs


It's somewhat expected that some players will miss a session every now and then or have to leave the game entirely. Sometimes you know in advance and can plan accordingly, while at other times you won't know until after the fact, that's just life.

The problem arises on how to deal with the missing characters plot-wise. You could try to explain why they're away, write them out in-universe or the like, or just ignore the issue entirely. The latter is our default go-to choice as it keeps things simple and moving and avoids one issue that tends to drag some games down - character bringing up the missing PCs.

Demon City Slickers Eyes of Stone, Fists of Jade Episode 03 is the first episode after one of the characters, Kleefin, leaves the show. That marks the start of the trend of Kulak, another one of the PCs, reminiscing about his missing friend and bringing the fact that he's missing to the forefront of multiple episodes.

A similar situation happens in Swallows of the South, when after Prelude: Episode Three Rizzo gets written off. For seasons Godwin keeps bringing him up, how much he misses him and how much he doesn't like the new PCs that were introduced in comparison to his missing best friend Rizzo. This ends up alienating another of the PCs, Ariston, for no reason of their own. By the time Rizzo comes back, another one of the original characters gets written off - Ajax, which also doesn't help the situation.

In general, unless you have some some good story to tell about the absence of a character, it's best to not bring them up too much if at all. Asking "where's Poochie" is usually not an interesting question for the audience if there is no actual answer.

Name drop your characters a lot


This one is especially important when you're starting a new game, but is a good rule to follow most of the time. Name drop your characters, a lot. Use them when talking to a PC, use them when describing what your character does, etc. Eventually people will learn the names and learn to associate them with your voice, but it takes awhile, especially if someone is new to your podcast and doesn't know the entire cast yet.

The first episode of Congenials for example does a poor job of this - even though I know some of these people, it still took me an episode or two to be able to tell which character someone is playing and who is doing what.

Conclusions


There are a lot of things to get right when it comes to making actual plays. Listen to your material with a critical ear, listen to other actual plays to pick up their slip-ups.. Learn from the mistakes and aim to improve.